Archive for July, 2011

Level Editor Prototype

This video shows the basics of our level editor.

Note: The music track for the video is missing.

In this video I tried to build the level in the order that I developed the editor. Features were added based on what I felt the game needed at the time to make me stop staying, “something’s missing”.

First, all I had were foreground walls and collision walls; the level looked empty, each platform felt like it was floating. I tried to fill them in with more wall images but it looked to cluttered.

Black rectangle walls were added to fill in the levels and make it look like each separate platform is part of a whole world.  Copies of each walls image were added with 50% brightness to use as background walls. Now the levels had enough depth for me have fun again.

Once I threw in enemies and items, the level editor started doing its job and my efforts could be placed elsewhere (eg: adding more guns) until that, “something’s missing” feeling comes back.


My First Game

This is GunCore (working title). It’s a Megaman/Contra inspired  2D platformer that my friend and I have been working on for some time.

I programmed the game in Java, drew the art with pencil and paper and used Gimp for color. It’s all placeholder art but I admit it is nice to see my poor drawings come to life on the screen.

Were still prototyping and brainstorming so the game isn’t close to ready and this is my first game so I dont really know what I’m doing, but the game is already fun. I must be on the right track.

I wanted to start this blog after I did a two person play test and learned a great deal from watching someone, other then me, play my game for the first time. It showed me how important, in early development, it is to get others opinions. Though the game is far away from public beta this blog will be a place to publicly post design decisions and features in hope to get some constructive feedback.

Right now I just wanted to give you a peek at what I’ve been working on. As I get more organized I’ll have a lot more info available.

Follow the dev on Twitter.

About Me

Orun Irunmale
I'm Orun, an indie game developer. This is my development blog for all my software escapades.

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