Framed Levels

For the last week Matt and I have been working hard at adding some camera control to Guncore. The game doesn’t need very much but as game designers we want to have more design options and room in the game for more potential.

This demo video shows the changes to some parts of our levels by adding level frames.

This is the first iteration. So far it helps us hint to the player which holes in the level are death and which are safe, maximize screen real estate in arena/boss levels, and show level start and end.

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About Me

Orun Irunmale
I'm Orun, an indie game developer. This is my development blog for all my software escapades.

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