Slackin

You’ve caught me redhanded!

I’ve been slacking on my blog so here’s a recap of what we’ve been up to since last.

Playing With Art

I’ve been programming an image manager and when I needed a distraction from the code I decided to play with some art styles.

Our current walls have black borders around them, causing overlapping images to show their edges. This style creates a cut and paste look and I feel works well with my more cartoony colourful art.

Current Black Border Art Style

As an experiment I created some very simple images without black boundary lines or to much detail.  The level looks more continuous then previous. I can’t tell if I like it more or less without a test with some better placeholder art but it does give me a sense of mashed potatoes.

No Border, Less Detail Art Style

I had finally got around to implementing a grid on the level editor and snap-to-grid functionality to provide me with pixel accuracy placement of level objects. I had to draw up some quick pixel walls to give it a test.  This looks more like a regular 2D pixel game but my level editors rotate function ruins pixel art, so everything needs to be drawn to angle.

Pixel Grid Art Style

A.I. Fun

Matt has been working hard on our Flyer enemy A.I.  At first they would just chase the player but now they follow a state machine of actions that really brings them to life. The video below shows me playing around with a few.

Software Engineering

I’ve been working on a new image management system for the game.  I’m implementing a ObjectPool design pattern to manage all of the games images more efficiently.  I’m going to save the details for my next post. It’s almost done.

Next

I’m going to focus on programming.  Programming is my craft.  I’m going to limit my other indie game dev duties for a while and get back to the coding.

Advertisements

0 Responses to “Slackin”



  1. Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s




Follow the dev on Twitter.

About Me

Orun Irunmale
I'm Orun, an indie game developer. This is my development blog for all my software escapades.

RSS oruncode RSS

  • New Site & New Blog January 25, 2013
    All my blogging and game projects will be on our new site.  Come check it out. This is my last post here at oruncode.  Lazorun.com  Lazorun.com/blog
    oruncode
  • My Ludum Dare #23 Game April 25, 2012
    Made in just 48 hours, The Last Ride Home is a driving game that will test your reaction timing and your persistance as you try to drive through as many levels as possible. Here is a gameplay video. The game can be played in the Chrome Browser. You can play it now here is a link […]
    oruncode
  • March is my Month of JavaScript March 21, 2012
    March is turning out to be the month of JavaScript for me. Ever since I was asked to copy this game for a job interview a few weeks ago, I’ve been enjoying making anything I can think of with JS and HTML5 canvas. This was my first JS project. It’s an image matching game. I jacked […]
    oruncode

%d bloggers like this: