New Test-Level Gameplay Video

Just in time for Screenshot Saturday 38.

This level uses the snap-to-grid feature to allow levels to feel more consistant with my old art. Also the new ImagePool class lets me fill the screen with many similar images with little performance difference. Now I don’t feel guilty with flooding the screen and building things out of objects for aesthetics and not just gameplay. I still consider a lot of the gameplay still in early development but here is a test level where timing the melee slash and enemy reload is the key to staying alive.

I whipped up these enemies last night while playing hours of DOOM on my iphone, dancing around imps with dual stick controls.  I liked in DOOM how an enemy’s corpse sticks around to remind you, on return trips, how hard you own (and that you’ve been there before) so  I added corpses to my new enemy monster.  They add the atmosphere I’m looking for but I’m not sure if they’re a final version feature.

Check out the video to see what I’m talking about.

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About Me

Orun Irunmale
I'm Orun, an indie game developer. This is my development blog for all my software escapades.

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