Posted for ScreenshotSaturday 39 on /r/Gamedev

New Map Prototype: At the top right in orange

Level map prototype in top right side

Level map prototype in top right side

Posted for ScreenshotSaturday 38 on /r/Gamedev

Playing in the water

Posted for ScreenshotSaturday 27 on

Unframed Level. The player stays in the center of the screen.

Framed Level. Player can stray from the screen center.

Posted for ScreenshotSaturday 26 on

Chainsaw enemy

Shooting down flying enemies.


2 Responses to “Screenshots”

  1. 1 Noble Kale August 6, 2011 at 11:26 AM

    How precise is the clipping on those cavern areas? The level designs look interesting so far.

    • 2 oruncode August 6, 2011 at 11:45 AM

      If I understand clipping correctly, my paint method draws any objects within 1500 pixels from the players location. I need to fix resolution handling and then I refine the paint method with more precision.

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About Me

Orun Irunmale
I'm Orun, an indie game developer. This is my development blog for all my software escapades.

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