Posted for ScreenshotSaturday 39 on /r/Gamedev

New Map Prototype: At the top right in orange

Level map prototype in top right side

Level map prototype in top right side

Posted for ScreenshotSaturday 38 on /r/Gamedev

Playing in the water

Posted for ScreenshotSaturday 27 on Reddit.com/r/Gamedev

Unframed Level. The player stays in the center of the screen.

Framed Level. Player can stray from the screen center.

Posted for ScreenshotSaturday 26 on Reddit.com/r/Gamedev

Chainsaw enemy

Shooting down flying enemies.

2 Responses to “Screenshots”


  1. 1 Noble Kale August 6, 2011 at 11:26 AM

    How precise is the clipping on those cavern areas? The level designs look interesting so far.

    • 2 oruncode August 6, 2011 at 11:45 AM

      If I understand clipping correctly, my paint method draws any objects within 1500 pixels from the players location. I need to fix resolution handling and then I refine the paint method with more precision.


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About Me

Orun Irunmale
I'm Orun, an indie game developer. This is my development blog for all my software escapades.

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